Sunday, September 30, 2012

the delicate being

       Once upon a time, and yet still in the present, there is a beautiful and delicate being, called A&E's production of Pride and Prejudice. She is such an honored miniseries that the family of IMDB proudly lists her as one of their friends. Popular stores sell representations of her to eager buyers, and heralded sites that are so near being scholarly offer astounding wealths of information about her.
      Images of her beauty are easy to find, amidst further attempts to describe her loveliness by those who would claim some small association to her. If one is eager to discover quality replicas of her essence, or even unique and obscure items in her likeness, one needn't search far. Critics offer their opinions of her (though only the positive ones mean shit), and videos of favorite scenes are treasured throughout the land.
      If one seeks diligently, and is able to overlook some minor disappointments (such as stupid sites claiming to have all of the episodes available when they don't- thank God I have them on blu-ray), then they may happily stumble across some delightful thoughts from devoted fans.
      Beyond the happy realm of Firstseveralpages, there are only stupid questions, chat sites, and things that grow steadily unrelated. But the spirit of the delicate being that IS A&E's production of Pride and Prejudice lives on, and will continue to live on in the hearts of the virtuous, forever. Amen.

War and Peace: The Battle Between Mac and PC

If my topic were made into a novel, it would be about opinions, history, and comparisons. It would be a book that would not try to prove which one is better or worse, but it would pull all of the facts together, present them in a way easy for the reader to understand, and then it would invite the reader to make a decision based on the facts. It would highlight the strong points of each platform, along with the cons. The research that would need to be done for this book would be hard to do though, each article or comparison does have somewhat of a bias to it, even if it is not meant to be there. The chapters would go together maybe somewhat like this:

Chapter 1: The History of the Big Debate
Chapter 2: Popular Mechanics: The Ultimate Lab Test
Chapter 3: Apple: Why You'll Love a Mac
Chapter 4: Dell, HP, Acer: Why You'll Love a PC
Chapter 5: CNN, FOX, YouTube: The Straight Scoop
Chapter 6: The Personality Stereotypes May be True

I actually think that this might make a good book, an idea has been born.

I do agree with Manovich, we have an innate desire/need to form narratives and organize information. That may be why search engines have "top ten" results, we went from having a lack of information in history to the now of having so much information we have no idea what to do with it. Organization, databases, and narratives have never been more important and relevant than they are today. However, he does say that databases and narratives are natural enemies. Narratives organize things by "cause and effect trajectory of unordered items and databases make lists "and it refuses to order the lists." Each are still relevant, but depending upon where each application is used, one may be more successful than the other. In business, customer orders may do well on a database, but product RMAs may do better in a narrative.

I can't help, but to compare narratives and databases to Mac and PC. Each are relevant and do well in their own realm of tasks, yet natural enemies :D Oh yeah.

Monday, September 24, 2012

Channing Memes and Fan Art

MEMES

This was too much fun. A lot of the memes about Channing Tatum are the expected "I'm too sexy for my pants" jokes. One thing I noticed, which I thought was great, is that memes are inserted so far into our culture that the necessary background knowledge to understand them is already considered common knowledge. The main topic for Channing right now seems to be on his latest movie "Magic Mike". Here are some of what I found. 





FAN ART

Fan art on Channing Tatum was a little bit more limited, I noticed. Also, its focus seemed to be more on montage and templates--simply inserting text into a photograph. The level of technological skill needed for this doesn't seem to very high, which may be be an indicator of the fan audience here...haha. The purpose of these seem to be pure entertainment but I don't think that devalues them. It demonstrates this sliver of our culture today, which sadly is an indicator of a large portion of society today. 




Rubik's Cube Memes and Fan Art

Soooo, this used to me when I tried solving das cube, and feel like it represents anyone who has ever touched this six-sided demon.

I spent an entire weekend trying to learn how to solve the cube, and I had a couple of moments like this one.

This one was just a nice use of meme comic faces
I literally LOL'd when I first saw this one. It epitomized the struggle teenage boys have been trying to overcome since reaching their pubescence. So funny.

Finally, this was supposed to be a jab at blonde jokes--cube style--but I think it falls in to the teenage boy demographic yet again...

FAN ART:

memes and fan art




The first meme I like- kind of. The creator has chosen shots of the characters' expressions that are interesting and full of potential interpretation. It really wants to be funny, but the ambiguous context would lead someone unfamiliar with Pride and Prejudice to believe that the Bennet women harbor some secret in the novel that the meme is playing off of. In that sense, it would be esoteric for those viewers, likely giving them an idea that the meme might be funny if they knew what was actually going on in the scene. I mean, if you don't know how something is deviating from the original, then it's difficult to "get the joke" or feel confident that you understand the intention. For those who ARE familiar with P and P, they know immediately that the reference to a secret isn't related to a real theme in the book, and that the creator has just inserted dialogue that is only clever (in my opinion) because it matches the shots and expressions well. I couldn't really say what the creator of the meme had in mind as far as intention goes, but here's my semi-educated guess: Because the Bennet family really does not have a lot of REAL problems ("oh no! we aren't the richest or most popular gentle people in the neighborhood, and we only have a few servants! oh no! my daughters aren't all getting married right away! ...oh wait, yes they are... oh no! lady catherine is mad at me and we had an argument... oh no! my younger sister is a tramp and had sex before marriage, we are all RUINED!!"), it is intriguing to position the Bennet women as harboring a more dramatic "secret". Plus, the first and last shots of Mrs. Bennet and then Lizzy ARE pretty awesome, and just begging for a 'voice-over'. The "you bitch" line makes me particularly happy, however, because it is in line with Lizzy's actual character and spunky personality (although she would probably have said, "you silly girl").

The Willy Wonka meme really only requires the knowledge that some while ago, somebody wrote some "classic" book that people have made movies about and that apparently makes some people feel special for having read it. The condescension is clear. The Spider Man meme is purely to brown-nose.

In the fan art.... well, let's see. The formatting reminds me of my mormon-girl days, and of those mormon ads my stepmother would hang in my bedroom for me that contained motivational and righteous messages. I'm not sure where the basic template/concept originated, but it has obviously been around a while and is very recognizable: select a picture on any topic from the internet, scanned from a photo-album pic, or anywhere, add a little text if the picture alone is insufficient, and then slap it with an afterthought title and subtitle that accurately sum up the creator's intent. In the above fan art, we have Mr. Darcy in his famous scene of painstakingly confessing his overwhelming love for Elizabeth... when he says, "In vain I have struggled it will not do, my feelings will not be repressed. You must allow me to tell you how ardently I admire and love you," he essentially IS saying, "I want to press you up against the wall...." The feeling remains the same, but we have crossed cultures here in the mode of expression, and I find it delightful. Though, delightful as I find it to be, it's not amazing. You can use a picture of anything and come up with something clever to say about it, or find a way to mix it aesthetically or otherwise with some opposing or related cultural concept. And as far as lay-out goes, even I could make something like this. Center the picture into a frame, insert a text box, title and subtitle, and you're done. The familiarity of this style of fan art within our culture propels its meaning after that. This style is a "passing whim and fancy" of fan art culture. I liked Manovich's example of DJs: they don't technically create something from scratch, rather, they compile and mix existing elements. Granted, what they create is "unique" in the sense that it is their version, and certain DJs are more popular because of their unique style of arrangement that more audiences appreciate. Such methods of selection and combination support both the realist and romantic ideals of artistic creation. If everyone in our class has a personalized screensaver on their computers, we are all "unique" to some extent. Then again, we all have "unique" screensavers on our computers, so really, we're not that unique at all.

P.S. I love how much this chapter had me thinking about "identity". 

Sunday, September 23, 2012

MAC vs PC

MEMES
The jokes/message that is being portrayed here is that Windows was made by baboons and that Windows is a virus, you can obviously tell which side I am on of the debate. I saw these and they made me drop dead laughing! You need to know that for those that are hardcore fans of each platform, there is a silent battle being waged. In which, both sides have fanatics and use digital media to cut each platform down. Whenever each side has a victory or a loss, there is always new jokes, articles to capitalize on each victory/loss. Obviously, one of the purposes to these memes is for fun, but I think that visual messages have power. For example, the baboons on the computer is kind of powerful to me because whoever made it is communicating strongly what he thinks of Windows using imagery. I don't think that a message like that wouldn't be as powerful without the use of some sort of image.



FAN ART
Not a whole lot of skill went into making this fan art below. I could probably whip this up in a couple of minutes using Pages or a similar program. Manovich explains that through the use of compositing, selection, templates, etc., in a post industrial society we have gravitated towards mass production and automation. Of the which, we can use pre-existing images, videos, and rearrange them or composite them together to make one new identity in a relative short time. If I were to create this image from scratch in a Romantic point of view, I would have to get the mac take a pic of it, get the dell and take a pic of it and then blend them together. But, the point is that there is so much pre-existing content out there we can make use of it and implement them in a new way, not everything has to be made from scratch anymore.




                         

Monday, September 17, 2012

Yumm...Channing Tatum!!!

I decided to do my final project on Channing Tatum and some of the parodies and jokes about him being such a sexy dancer!!! ;) For this specific blog post, I'm using the website http://channingtatumunwrapped.com/ This, being his "official" website, there are lots of links to all kinds of cheesy stuff showing his supposed sexy self!

This website has links such as "photoshoots", "awards","family", "movies", etc...All of the links are related to his life, his career, his success, and--naturally--his body. I would say that the relationship between these topics are all good publicity; they all show him in the best possible light in order to entice his fans.

Having these links creates a sense of connectedness. If they were not all somehow linked into the same page, most of its audience would probably only research individual interests, such as pictures or movies he's been in. However, because all of his information is linked into such a close knitted area, convenience kicks in and allows for curiosity to lead the audience to more information.

I think the design of this website is very clever in working with the curiosity of the readers. An automatic slideshow on the homepage capturing pictures as a preview to each of the individual tabs. With this preview, and attached title, there is a pull towards knowing more about such capturing images. Consequently, I would say that images are the stronger aspect of this website's appeal to linking.






Memes

At this point, I am wanting to do something with memes, and if I were to narrow it down to something more specific, I would probably choose something to do with the rage memes... but I do not want to iron it down right now. Maybe I might tackle the meme comics.

Or cat memes. (YouTube "catvertising")

But then again, I might take it in a completely different direction. I like guns, so maybe there is a niche there that you could suggest.

***UPDATE*** I'm probably going to doing something on Rubik's Cube solving.

pride and prejudice, that's right.

alright. i'm pretty sure i have chosen to create a site for a&e's production of pride and prejudice. jane austen's p and p is probably my favorite classic, and a&e's 4 1/2 hour miniseries is the best film adaptation (it is. the one with keira knightley? please.). this focus for the final project was the first that popped into my head when i started considering topics, but i've been trying ever since to come up with something "better"- like maybe the elections, or freeing the whales... something meaningful and purposeful. however, i'm fairly certain that the very first site i ever create about anything is not likely to shift mountains no matter what it's focus is. so, i'm going to stick with my original idea and practice my web-page-designing and hyper-linking skills on something i am familiar with and passionate about... as passionate as one can be about a book/movie, that is.

searching around for preexisting sites filled me with an unprecedented feeling of purpose, after all, because there aren't many to choose from. because pride and prejudice has been around for so long and has many modes of adaptation that have taken place over the years, there is a lot of material to sift through. however, most of the pages i found do not refer specifically to a&e's production of it, unless it is in connection with a larger network, like pbs or imdb. pbs' site obviously has links and info regarding many shows and productions, but its pages devoted to p and p had lots of pictures and links themselves. it lacks, however, the feeling of celebration and devotion that a true fan would hope to find. i'd like to think that i might soon possess at least some sort of ability to attempt a site that would make mr. darcy and miss bennet proud.

i browsed some of the sites that reference p and p, the novel, but they are all older and lackluster, with basic lists and links to more pages of typed info within the same site (they make wikipedia pages look like color carnivals of untamable design). some things i would have liked to have seen on a worthy site for a&e's p and p are: links to a list of cast and characters, with pictures, that might also have links to sites of the actors, as well as links to info or analysis of the characters. also, pages referencing other adaptations of the book, perhaps comparative analyses of the different actors chosen for specific characters, links to video, behind the scenes stuff.... ya... i can create an awesome website in my mind, i can see the whole design! now, i guess i'll have to see what i'll actually be able to pull off. i really love the idea of having something so obviously classic and pre-new media coming to life fluidly in website. it's a culture clash, but i'm sure it can be done peaceably and effectively.


Sunday, September 16, 2012

Blog Post #2

I have chosen to have my website topic be Apple Product Rumors. There are websites and videos posted online all over the world and in a myriad of different languages that are devoted to guessing and reporting what the next Apple products will be. The website that I have chosen to review is www.macrumors.com

This site does have a number of links, but very few are to external sites. Most of the links are to other pages within the site itself. The very few that are to outside sites are to other Apple news sites and other associated rumors sites. The purpose of this site is executed well, every link that you can click on has to do with something related to Apple. This adds to the value of the site because there are other sites that have more direct access to all things Apple and having their site link to those others allows the readers pull out juicier details that they might not get on this particular rumors site.

The links are not web address inserted into the text, like I did in my first paragraph. If there is a keyword in one of the stories that they are running that has to do with another story on another companion site, they will make that word clickable and turn it blue. When you click on the word it will open up a new tab or window and take you to that direct story. I think that this can be a good and a bad thing. It took me a while to figure out that there were any links on the site because they were embedded within each article. But, when you do figure it out it lets you enhance your reading of the article with more info on the selected keyword.

Friday, September 14, 2012

5 Warning Signs...

Numerical Representation
For a simple breakdown, all one must do is look at the term. In language we use letters, strung together to make things called words. We then string those created words to make sentences, and finally we string together those sentences to mean something. With 'New Media' this same thing is done and represented by (wait for it)... numbers. It is the digital language.

Modularity
Tweaking. Not in the drug sense, but in the hands on, let's just make this slight adjustment. Think of old media as the Glock 17, and New Media as the Kimber 1911. New Media's modularity allows the user to go in and pick a tiny specific thing, take it, alter it, and reinsert it in to the original.

Automation
Without getting cute... this is basically what will become Skynet, okay. Freaking, Terminator/Matrix shiz in it's early stages. Just you wait. But seriously... Right now, computers can be programmed to think, so we don't have to. I can set a reminder on my laptop or cell phone to remind me of a birthday or meeting. In the future I will create reminders of when I need to go battle machines with EMPs.

Variability
In a way, this is the heathen of New Media because it is not the same yesterday, today and forever. New Media is never frozen and hardened permanently like adimantium. I can change the look of this blog tomorrow if I wanted, and still retain its "blogness" and functions, but if I were to put them side by side, they would look different.

Transcoding
I interpreted transcoding as THE MOTHER EFFING PROOF THAT OUR WORLD IS GOING TO BE TAKEN OVER BY MACHINES! AKA this is the blending of the human sphere, in to the computer sphere, and sooner or later they will strike. In other words it is taking the thoughts, ideas, wants of humans and putting it in terms that a computer can understand and exhibit digitally. Pay no mind that they are studying out very essence so they can break us, and turn us in to batteries.

Wednesday, September 12, 2012

Principles of New Media

Numerical Representation
All new media objects are numerical representations composed of digital code. They can be described mathematically and are subject to algorithmic manipulation. In such ways, media becomes programmable. New media objects that originate from computer creation follow this numerical form. Objects can also be converted to this form from old media. Digitization is the process by which continuous data is converted.

Digitization consists of sampling and quantization. The frequency of a data's sampling becomes its resolution, and discrete data is what sampling turns continuous data into. Fundamentally, communication and language rely on the discrete units of an object. Whereas the rising technology of the industrial age standardized modern media processes, new media relies on the logic of individual customization. Taking the dimensions of an old media sculpture and converting them into a language that a computer can regenerate is an example of this principle.

Modularity
Manovich calls this principle the "fractal structure of new media," as they retain the same structure on different scales. The media's elements are represented as collections of discrete samples that maintain their separate identities and parts. Many new media objects follow structural programming styles within computer programs, making deletion and substitution of its parts relatively easy.

For example, within Powerpoint, I am able to take an object from a website and insert a re-sized copy of it into a slide. The object becomes part of the Powerpoint program, but it remains distinct and is easily manipulated.

Automation
The automation of operations within media creation are made possible by the media's numerical coding and modular structure. The functions of automative processes partially remove human intentionality from the creative process. A computer user modifies or creates a media object using simple templates or algorithms, which can then be included in basic software. An example that comes to mind is the software created by the Weta Digital crew that worked on The Lord of the Rings movies. They were able to create computer-generated, artificially intelligent armies that had automatic programming, allowing them to follow particular functions of running, battling, and behaving in unique but designed manners to create the effect of many warring bodies.

Media access is one area of media use that has been subjected to increasing automation. As much as automation has to do with creating new objects, it is also concerned with accessing and reusing existing media objects.

Variability
A media object is not fixed and definite, but can exist in infinite versions. The particular sequence in which a human creator manually assembled an object of old media meant that the product was unchanging. It could be duplicated and copied, but were essentially identical to the master. In new media, there is the characteristic of variability that allows for many different versions. Such versions are often, in part, assembled automatically by a computer. In this manner, the principles of automation and variability are closely connected.

Within the principle of variability, the elements of media can be stored in a media database, allowing for the content to be separated and created into many different forms and interfaces. Some media elements can be manipulated in an arena that has automated features, which permits a user to customize an object by selecting unique variations of automatically provided choices.

Hypermedia is a new media structure that allows multimedia elements to be connected within a document, though the elements and structure remain distinct form each other. Thus, meaning and functionality derive not form set definitions but from proximity to prototype. Within hypermedia, elements of a whole can be modified or generated in immediate response to a user's interaction with a program. This can be referred to as open interactivity. 

Transcoding
Manovich calls this principle "the most substantial consequence of the computerization of media." A computer file consisting of machine-readable content enters into a dialog with other computer files. Such dimensions belong to the computer's own language without reference to human culture. The computer layer (function and variable, computer language and data structure) and cultural layer (short story, comedy and tragedy) influence each other, and are composited together within new media.

In order to transcode something, it must be translated into a format that the computer can understand within its own pragmatics and epistemology. Media, in order for it to be "new", must be programmable.  If I have created a Word document with images and text that I want to see turned into a website, the content must be programmed and coded in order for it to be accessed.


In my opinion, the principle of automation has the most drastic effect on a culture undergoing computerization. Without the understanding of function and creation, automated elements are taken as a given and natural in today's world. Automated selections and starting-point templates are now expected, without consideration for how they came to be or what we might do without them. An oil-painter three hundred years ago had to make his own paint, combining raw materials to create colors that were unique and difficult to replicate exactly. Now, anyone can walk into an art supply store and select pre-made oil colors. And if someone wants the color green, they don't even have to mix blue and yellow if they don't want to, they can buy a tube of green paint that is automatically available to them to utilize as they wish. Good or bad? I'm not sure, but automation definitely creates a relevant distinction as to how media is perceived.


Tuesday, September 11, 2012

5 Principles of NM


1. Numerical Representation
            Numerical representation, simply put, is new media’s language. The perceived product on the web is simply a translated, and visually appealing, version of a mathematical equation—which is the language of its creation. This idea suggests that all new media can be manipulated and understood by a computer, as well as a human. As an example, consider layouts, designs, typefaces, etc. Their manipulation is made possible because of their primal mathematical coding. Consequently we are able to view and change any aspect of their design by simply modifying their code.

2. Modularity
            As I understand it, modularity suggests that all objects of new media are broken down into consistent building blocks. This consistency allows all new media to be interpreted and designed the same throughout its family (image, video, sound, etc.). Because of these basic building blocks, one can take a product apart and modify one individual block if needed, rather than redesigning the whole project. For example, if an audio file needs revision and modification, an individual track and section of the song could be taken apart and altered and then reinserted, instead of having to rearrange and create the whole song.

3. Automation
            Automation’s meaning is exactly as it sounds: the automatic shortcuts and autopilots within the new media world. Because of the numerical representation and modularity, this process is able to occur. The computer system is able to memorize some basic active steps and utilize it without needing human interaction and creativity. As an example I specifically thought of simple online image editors, such as red-eye removal. The computer has memorized code modification and can automatically change the color of the pixels in that certain area of the image with nothing but the assistance of a basic click. This is due to the broken down process of mathematical equations packed into small and manageable building blocks.

4. Variability
            Variability is basically the idea that new media objects are unrestricted to several different ways, within each design. Because of the modularity of new media objects, it is possible to manipulate their order and patterns without breaking the code, since they are held intact within each building block. This is incredibly freeing and gives the basic web user an illusion of creation within limited automated processes. For example, in several social networking websites, people are given an assigned design for their personal profiles. Still, to develop personality, variability allows simple modifications within each profile without breaking its basic numerical representation.

5. Transcoding
            Forgive my extreme English nerdiness but I related transcoding to the critical approach of new historicism. New Historicism suggests that all history and culture affects literature and literature affects all history and culture. Transcoding holds kind of the same idea. New media is a very active part of human life. As it changes, so do our thought processes and our culture. Likewise, as our cultural world changes around us, new media modifies itself to fit the new standards. Looking at simple advertisement can serve as an excellent example. As new media has modified, our eyes have demanded cleaner and similar advertisement design. Consequently, as these designs make daring changes, our new media standardization also modifies itself to fit the quota.

            I will definitely have to agree with Kory—or should I say Kor—on transcoding being the most important of the five concepts. We are addressing Manovich’s belief that “culture [is] undergoing computerization.” This thought is exactly what transcoding means: that our culture is changing because it is being affected by new media. I think being aware of that, alone, modifies our thoughts and behaviors quite a bit.

Monday, September 10, 2012

Manovich Chapter One

Principle 1: Numerical Representation is that all forms of New Media can be made on computer graphically, but behind those graphic representations are forms of computer code. The computer does not think graphically, it thinks with numbers, it then takes the numbers and translates them into images for you to manipulate. When you take a photograph and play with its contents on your computer, the computer is not seeing the photograph as a real image, it is seeing it with numbers. You are seeing it as an image.

Principle 2: Modularity is a principle that means when you make a new media project, your project has many different elements that were created separately and put together in a larger project. Those individual elements that were added together to make your larger project still retain their individual identities even though they are in a larger project. When added together they still retain their individuality. An example may be when you make a movie in iMovie. You add your favorite movie clips and photos and then render them altogether to make a movie. Even after being rendered as one project, your individual clips and pics do not lose their identity as clips and pics even though rendered together.

Principle 3: Automation is when a computer can create, edit, or generate images/small projects from internal programs that tell it what and how to do so. An example may be when you are writing a document in WORD and the computer tells you when you have spelled a word wrong and it is fixes it for you, or when you take a picture on your phone and the phone automatically edits red eyes for you.

Principle 4: Variability talks about how a new media document can exist in an infinite amount of forms. When Thomas Jefferson wrote the declaration of independence he made one master copy and then could print as many as he wanted, but they would all be identical. Relating this to new media, one can create a photograph and put it online, but that photograph will not look identical on every computer screen. I may have a larger screen than others, and that photo may look a bit distorted than the original, but it is still a copy of the original. A new media document can be copied, but will not always look like its original form.

Principle 5: Transcoding is the most important of the five principles. Transcoding is to say that human culture and computer culture are being blended together. The way that we are interacting with computers is always changing and the way that we interact with them is affecting our culture. An example would be the iPad. In the past we always interacted with our computers through mouse clicks and key strokes, but a new idea brought to the world to interact with a computer through touch. We can now manipulate the screen by simply touching it. Two cultures have blended together, the way a human finger is used interacts now with an electronic interface.

I think that the last principle of Transcoding explains the most of "culture undergoing computerization," because those two layers are meshing together. Instead of us solely influencing the computer, new technologies are influencing us and the way that we interact with each and different mediums in which we do so.

Wednesday, September 5, 2012

Welcome

We are STEDANKORBRA!!! We are awesome, because our name ends in 'bra'!!!